Received: from sentinel.synapse.net by CS.UTK.EDU with ESMTP (cf v2.9s-UTK) id BAA09156; Wed, 17 Jan 1996 01:11:48 -0500 Received: from makivel.UUCP (uucp@localhost) by sentinel.synapse.net (8.7.3/8.7.3) with UUCP id AAA17931; Wed, 17 Jan 1996 00:21:05 -0500 (EST) Received: by makivel.synapse.net (1.65/waf) via UUCP; Tue, 16 Jan 96 23:16:58 EST Received: by makivel.synapse.net (V-MailServer 2.21c) id VT33836; Tue, 16 Jan 1996 23:12:41 -0800 Date: Wed, 17 Jan 1996 02:32:55 GMT From: email@example.com Subject: [BBOWL-L] BB SOCCER 2 Sender: TheCoach@makivel.synapse.net To: firstname.lastname@example.org@cs.utk.edu, email@example.com, firstname.lastname@example.org Message-Id: <email@example.com> Reply-To: BBowl-L@makivel.synapse.net Organization: WELCOM BBS Precedence: bulk x-BBOWL-L-INFO-1: To unsubscribe send a message to MORG@makivel.synapse.net x-BBOWL-L-INFO-2: with UNSUBSCRIBE BBOWL-L in body. New Skills and Skill Modifications. These skills are mostly new skills. They don't replace the skills already found in BB but suppliment them. All skills are used in same way as in BB, either a reroll, dice modification or agility roll. Any skill mentioned else where but not here will be in Blood Bowl rule books. The skills that are no longer relevant in soccer BB are KICK, BIG HAND, DIVING CATCH, EXTRA ARMS, HAILMARY PASS, SAFE THROW, STRONG ARM and SURE HANDS. BACK HEAL. Passing skill, Player with this skill can kick the ball 1 or 2 squares (sqrs) backwards. This is NOT a pass so if not recieved by player on back healers side NO turn over occurs. CURVING KICK. passing skill, allow player with this skill to attempt to kick around other players etc to avoid interception attempts. Ball can be kicked upto 2 sqrs diagonally from kicker before going straight to target sqr. Ball may move diagonally at begining of kick, at end of kick or both so long as it doesn't travel more than 2 sqrs diagonally from its forward direction. DRIBBLE Agility skill, This is the works the same way as the catch skill in the normal Blood Bowl game. PENALTY KICK. passing skill, players with this skill may reroll inaccurate/ fumbled penalty shots and give the goal keeper a -1 to save modifier. PASS/SHOT BLOCK general skill, this is the same as pass block in normal BB but extended to include the fact it can be done against shots aswell as passes. SLIDING TACKLE. General skill, Player can attempt to get ball from opposing player in an ajdacent sqr without throwing a block. TRAP BALL. Agility skill, same a "Diving Catch" in Blood Bowl. SHOOT. passing skill, allows player to reroll shots and passes, basically same as "Pass" in Blood Bowl. SUPER KICK. passing skill, same as "Hail Mary Pass" in normal Blood Bowl. This skill cannot be used to score goals directly, ie can't shoot for goal using the Super Kick skill. STRONG KICK. passing, same as "Strong Arm" in BB. STEEL BALL. general skill, Player can reroll any failed attempt to get ball after pushing back opposing player with ball during a Block action. TRICKY KICK. Agility skill. Gives a modification of -1 to any attempt to steel the ball of a player after a push back during a Block action. VOLLEY. Agility skill, player does not have to 'control' ball before passing or shooting. With this skill is it is possible to pass twice etc in a single turn rather than only once. A player with this skill may choos to Dribble and maintain the ball OR do an immediate pass or shot. This skill can't be used more than once in a single turn. DIVING HEADER agility Skill. player when in goalbox may move upto one square (as for diving tackle) to shoot the ball at goal. The player may not do this if he already has the ball, only if the ball ends in an adjacent square in the goal box as a result of inacurate pass etc. HOLD OFF strength skill, allows player to negate a tackle zone effect. If strength 5 or greater can attempt to negate a further tackle zone on 4+ on a d6 SAFE HANDS. Goal keeper skill, GK can reroll saves. DIVING SAVE. Goal keeper skill, GK can dive upto 2 sqrs instead of usual 1 sqr to save. LONG ARMS. Gola keeper/Physical ability. +1 to save. GROWTH. pkysical ability, +1 to save for GK's. +1 to intercept for players. FIST Goal keeper skill, Fisting or punching the ball away instead of catching the ball is easier, but ball will scatter 3 times using d8 template. Fisting save gives +1 modifier to save. PASS/SHOT SAVE Goal keeper skill, Much the same as pass block in normal BB. Allows a goal keeper to move upto 3 sqrs to save a ball by either catching at -2 or fisting (if have FIST skill) at -1 modifier. GOAL KICK. Goal keeper skill. Allows GK to reroll inaccurate/fumbled goal kicks.