Received: from sentinel.synapse.net by CS.UTK.EDU with ESMTP (cf v2.9s-UTK) id AAA08539; Wed, 17 Jan 1996 00:58:52 -0500 Received: from makivel.UUCP (uucp@localhost) by sentinel.synapse.net (8.7.3/8.7.3) with UUCP id AAA17809; Wed, 17 Jan 1996 00:20:10 -0500 (EST) Received: by makivel.synapse.net (1.65/waf) via UUCP; Tue, 16 Jan 96 23:16:02 EST Received: by makivel.synapse.net (V-MailServer 2.21c) id VT33750; Tue, 16 Jan 1996 23:12:19 -0800 Date: Wed, 17 Jan 1996 02:30:42 GMT From: email@example.com Subject: [BBOWL-L] BB SOCCER 1 Sender: TheCoach@makivel.synapse.net To: firstname.lastname@example.org@cs.utk.edu, email@example.com, firstname.lastname@example.org Message-Id: <email@example.com> Reply-To: BBowl-L@makivel.synapse.net Organization: WELCOM BBS Precedence: bulk x-BBOWL-L-INFO-1: To unsubscribe send a message to MORG@makivel.synapse.net x-BBOWL-L-INFO-2: with UNSUBSCRIBE BBOWL-L in body. Hello there, Well here is the first 3 posts of the my newly revised rules for converting the 3rd edition Blood Bowl in to Blood Bowl soccer. The first post (this one) has a small FAQ attached, the second post details the skills for blood bowl soccer and the 3rd post details the playing field and goals I would be grateful if you have any suggestions or questions that you mail me direct at: firstname.lastname@example.org and post your suggestions, thoughts etc in this group for the benfit of others who have tried this variation. Thanks, and have fun!! Martin Blood Bowl Soccer FAQ 1) You said when shooting pick a square in the goal. Does this mean on the goal line or could you shoot for the top right corner? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Yes!! You can choose to shoot the ball at any square of the goal (posts, goal mouth etc). The goal area is 7x5 squares all can be 'shot' at. 2) If so how is the scatter for inaccuracy done? The goal squares are the same size as the board squares. Suppose a shot is declared and it is aimed at the top left hand corner of the goal (the square below the cross bar, to he right of the upright) The shot is taken from long pass range so it will scatter twice, each scatter being for 1 square (assuming shot accurate). Placing the scatter template over the nominated square the d8 is rolled, tha ball scatters one sqr to the right. The die is rolled again and the ball moves one sqr down. The shot ends in the goal mouth. If the keeper is able to attempt a save it is done now, all modifiers taken into account etc. If the ball had scattered on to a 'post' sqr on its second scatter then roll for scatter again as if the shot was inaccurate. Since the shot was at long pass range it will scatter 3-6 sqrs in a direction again determined by the scatter template, suppose the ball scatters directly downwards for 4 sqrs, its now on the goal line and will score unless it's save, if it had scattered 5 sqrs the ball would have ended up in the endzone no save would be necessary since ball not in the goal but in the field of play. I think this should clear any queries about shooting at goal. If it doesn't please email me. 3) What about goalies? how tall are they. Can a halfling reach the bar? The revised rules have attempted to answer this question by splitting the height of players in to three catagories, small medium and large. In the long run this may prove too complicated. 4) This is a tired question, but how many squares do as a big guy take up? We have always played 4 not 1. Would an ogre goalie cover 40% of the goal? The revised rules have attempted to solve this problem. An ogre would constitute as a large player and would cover more of the goal than a small or medium. See Goal keepers post when its posted 5) Does a moving slide tackle count as a blitz? No. Slide tackle enables a player to attempt to steal the ball from a player in an adjacent square, with out having to make a block. 6) Are there any star players? I haven't specificly made up any new star players or converted and existing ones. Basically just convert the existing star players by exchanging/adding any skills as you see fit. I think the 'net' star player "Erik Kantona" is a must for this version!!!