Goblin Tactics
by Robert Arnholm
Introduction Starting a Goblin Team Playing A Goblin Team
Advancing Goblins Squigs


Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players 
but then you haven't played Goblins yet.
									Coach Big Madeye

Goblins looks like Halflings but they don't have those big trees. Most of the Halfling 
coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins
[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these 
skills make it very unreliable to throw those small fellows... But on the other hand 
the have a lot of secret weapons and last but not least they gain a lot of "Dirty 
Trick-Cards" from their Wizard.


Gobbos are very cheap (still more expensive than Halflings), and you can start with quite
a few little fellows.

          12 Goblins          480,000
          Ripper Bolgrot      150,000
          Apothecary          50,000
          5 Fan Factor        50,000
          3 Rerolls           120,000
          1 Gobbo Wizard      150,000
                Total Cost  1,000,000

Most of you think that Ripper sucks but at that point you have not seen his armour value[AV]
of 10 and his Regeneration skill. With This combination he is very tough to kill and that 
is needed in a gobbo team. Besides it is very hard to include a Wizard at the same time as 
Morg'N'Thorg. But the point is that you need a big guy with Throw Team Mate. If you are 
playing with the rookie big guy many will include a rookie troll, but remember his negative 
skills, and you need a big gobbo lobber... You could if you want include the fast Scrappa
Sorehead, used to score fast TD's. This at a cost of a gobbo and 2 FF.

          11 Goblins          440,000
          Ripper Bolgrot      150,000
          Scrappa Sorehead    60,000
          Apothecary          50,000
          3 Fan Factor        30,000
          3 Rerolls           120,000
          1 Gobbo Wizard      150,000
                Total Cost  1,000,000


Card selection:
With your Wizard in the team you will gain some extra Dirty Tricks, although you are 
playing a cheap team you will need some more big buy and they cost a lot. Random Event 
cards will give you the needed money.

You have 2 opptions to score:
	1. Try to score 1-turn TD.
	2. Use Scrappa, leaping over your oppnents heads.

Your enemy should always be afraid of your Troll to throw those little fellows around,
which will make your opponent to spread his defence. This you can take advantige of and 
block his players with a lot of assists. With 2 assists you have a two dice block against 
most of your enemies. If his is still on the pitch let your next gobbo get dirty (+4 
without Dirty Player).

How do you keep your gobbos on the pitch ?!? That is not an easy task but as usual don't 
let your opponent get more than 1 block (ie the Blitz action). With dodge and stunty you 
don't have any problem with getting out from his Tackle Zone's [TZ]. 


Goblins, you will have a lot of these and if they stay alive long enough to gain 
skills you will need block and so on. But since they only able to take agility skills, you 
will have to go for skills increasing mobility. You will need a thrower gobbo with Sure hand
and Pass. Togehter with the thrower you need a catcher with catch... 
Skills: Side Step, Sprint & Sure Feet.
Doubles: Block, Dauntless & Guard.

Trolls, big stupid things and you need to lose the Really Stupid skill (on doubles), 
and Block in every other cases.
Skills: Block, Guard & Stand Firm.
Doubles: Lose Really Stupid and ST advancement.


Squigs may only play for Goblin teams (good for you). You must hire a team of Squig Hunters 
to use Squigs in your team. They have no effect on the game but they are the only gobbos 
who know how to handle a Squig. Usually with a big club to the Squig's head.
When your Squig gain Star Player Points [SPP] and become Star Player then you may chose 
skills from General, Strenght and Physical. But you must use common sense and choose skills 
wich reflect Squigs nature (no Big Hands, while Squigs don't have any arms at all).
with Squigs
Qty Title Cost MA ST AG AV Skills Upgrades
0-16 Goblins 40,000 6 2 3 7 Right Stuff, Dodge, Stunty Agility
0-3 Squigs 50,000 D6 4 3 7 Razor Sharp Fangs, Thick Skull, Frenzy General, Strenght, Physical
Re-Rolls: 60,000 gp
Squig Hunter Band: 50,000 gp