MBBL2 Special Rules for Stadiums - redone from Blood Bowl Compendium #1

TAKE YOUR SEATS PLEASE!

House rules for Blood Bowl Stadiums

By Stuart Woods

 

Got a 16 man Blood Bowl squad? Four Star Players? Eight reroll counters? Wizard? Healer? Loads of Assistant Coaches and Cheerleaders? You have? You rich git!

But seriously, the time may come when you have literally nothing else to spend your gold crowns on. All the money is doing is pushing up your team rating. This can be bad news if it means your opponents are getting extra Dirty Trick cards.

How about making some ground improvements? It won't bring down your team rating, but you may get a few benefits from it.

The following table shows you what's available:

TYPE

COST

FAN FACTOR INCREASE*

AVAILABLE TO

UNAVAILABLE TO

Stadium

300,000

3

All others

Goblins

Grandstand

200,000

2

All others

Goblins, Bright Crusaders, Border Princes, Heroes of Law, Shallya

Terracing

150,000

1

All others

Goblins, High Elves, Wood Elves, Bright Crusaders, Shallya

Not-So-Grandstand

100,000

0

Goblins

All others

*This Fan Factor increase is a 'one-off' permanent increase when you make your purchase.

You may purchase some Terracing for 150,000 then at a later date spend another 50,000 to convert into a Grandstand and so on. Your team's Fan Factor will rise accordingly.

PLAY OFFS AND FINALS

All Play-Off and Final matches are to be played at a Neutral venue. Therefore you will only get your Stadium benefits from League games.

TEAM RATING

Money spent on any type of Stadium, Terracing etc. is omitted from the team's Team Rating.

-----------------------------------------------------------------------------

STADIUMS

If you own a Stadium and you are playing at home, some special rules apply for the fans.

If a home team player is knocked off the pitch into the crowd, roll a D6 and consult the following table:

D6

EFFECT

1-4

Injured as normal

5-6

Pushed back onto pitch*

*Because it's a home team player the fans push the player back onto the pitch. Place the player prone on the square where he made his exit. If the opponent decided to follow-up he will be pushed back, but may choose which square (of those available) he is pushed back to. Do not make an armor or injury roll for the home team player.

EXTRA REROLL COUNTER

At the beginning of each half the home teams coach rolls 2d6. On a roll of 9+, the home side receives an extra reroll counter for that half only. This is to represent the little 'lift' the home side gets from their cheering fans as the players run out to the tunnel and onto the pitch.

If the team already has eight reroll counters, they may take a ninth! On any one turn during the half the home side may use two reroll counters. They may either reroll one failed action twice or two failed actions once. To use a second reroll counter on a second failed action, the first reroll counter has to have worked, i.e. you must not have still suffered a turnover situation after using the first reroll counter.

OPPOSING TEAM REROLLS

The visiting team to lose one of their team rerolls for this match only from the intimidation effect of the stadium. There are two stipulations for this rule:

  1. The Home team must own a Stadium worth 300,000 gold crowns.
  2. The visiting team only loses a team reroll if they don't own a stadium worth 300,000 gold crowns themselves.

The single exception to this rule is Goblin type and Snotling teams. They do not lose a team reroll. Goblin teams are not themselves allowed to purchase a Stadium (only a Not-So-Grandstand) and fancy seats just don't impress them at all!

SPECIAL PLAY CARDS:

At the begin of a home stadium game, the team may draw one Random Event special play card.

-----------------------------------------------------------------------------

GRANDSTANDS

The following are the extra rules for a Grandstand:

EXTRA REROLL COUNTER

At the beginning of each half the home teams coach rolls 2d6. On a roll of 10+, the home side receives an extra reroll counter for that half only. This is to represent the little 'lift' the home side gets from their cheering fans as the players run out to the tunnel and onto the pitch.

If the team already has eight reroll counters, they may take a ninth! On any one turn during the half the home side may use two reroll counters. They may either reroll one failed action twice or two failed actions once. To use a second reroll counter on a second failed action, the first reroll counter has to have worked, i.e. you must not have still suffered a turnover situation after using the first reroll counter.

SPECIAL PLAY CARDS:

At the begin of a home Grandstand game, the team may draw one Dirty Trick special play card.

-----------------------------------------------------------------------------

TERRACING

The following are the special rules for Terracing:

CROWD INJURIES (OPPONENTS)

The Terraces tend to attract the roughest yobbo supporters you can imagine. If any away team players are knocked off the pitch into the crowd, add +1 to the injury result (this is really bad on Brass Knuckles Days (see the Grab Bag special play cards) (Any other modifiers apply as normal).

FOUL!

If a home team player is sent off for committing a foul, roll one D6:

D6

RESULT

1-4

Sent off as normal

5-6

Let off with a caution*

*On a roll of 5 or 6 the Ref is intimidated by the yobbo fans and will not send the player off. After the crowd roll, you may also argue the decision with your Head Coach as normal. Therefore allowing the home side two attempts at keeping their player on the pitch.

-----------------------------------------------------------------------------

These are the pathetic attempts by shoddy Goblin workmen to build some sort of a Stadium. The following special rules apply:

HIGH ELVES

Snobby High Elf supporters will refuse to enter a 'Not-So-Grandstand': (In fact they won't sit on any seat unless it has a velvet cushion!) This means High Elf teams have a Fan Factor of zero whilst playing at such venues.

'ANDY HAND WEAPON

If there is a pitch invasion add +1 to all injury rolls (to any player from EITHER team). Because of poor workmanship, the invading fans are able to 'yank off' a lump of wood before running on to the pitch, giving them something with which to smash over the unfortunate players skulls!

SPECIAL PLAY CARDS:
At the begin of a home Not-So-Grandstand game, the team may draw one Dirty Trick special play card.

EXTRA FANS

During the course of a home match, thousands of Snotlings will squeeze into the stands to cheer on their local side. Goblin teams may add +2* to any Fan Factor result on the kick off table.

*This should not be written onto your team sheet, as this is not a permanent increase.

Also, do not alter the size of the 'Gate' when working out match winnings. The Snotlings are so tiny they've managed to sneak in without paying!

-----------------------------------------------------------------------------