MBBL2 Special Rules for Personal Trainers, Assistant Coaches, Cheerleaders, and Public Relations Agents

Personal Trainers:

Blood Bowl is a merciless sport that chews players up, and then spits them out when they lose their touch, and there are thousands of ex-players trying to scrape a living. Many of these work for teams as personal trainers, teaching particularly clueless players about aspects of the game they were good at once.

Personal Trainers may be hired during the purchases segment of the Post-Match sequence. Each personal trainer must be allocated to a specific player, and cost 50,000 gold pieces to hire, which should be added to the player's value. A player may only have one Personal Trainer. Each trainer is an expert in a certain area chosen from the following list: Passing, Agility, Strength, and General. Write down next to the player who has been given the Personal Trainer what type he is. For example: write Passing Trainer.

Each time a roll on the Star Player table indicates the player with the trainer is eligible for a new skill roll a D6.
Normal players will succeed with the special training on a 2+
Players with Take Root, Bonehead, Maniac, Wild Animal, Cold Natured, Cold Blooded, TIKSTPK, or Uncontrollable will succeed on a 3+
Players with Really Stupid or Stone Cold Stupid will succeed on a 4+

Failure means the player just didn't catch on to his new training, either he was too uncaring, too stupid, or didn't practice enough.

On a roll which succeeds however the player may act like he has normal skill access to the category of the personal trainer in addition to his normal skill access categories. A Chaos Warrior with a Passing trainer would be able to take skill like Pass on a normal skill roll and Strong Arm on doubles.

Note you may not retire one of your players and call him a Personal Trainer. They become Assistant Coaches. Personal Trainers DO NOT count as Assistant Coaches. A team may have up to 3 Personal Trainers, but there is no restriction on the areas in which these trainers are expert. If a player dies or is retired then his personal trainer leaves the team, and may not be transferred from one player to another. Personal Trainers may not be fired once hired.

Assistant Coaches:
During the pre-game sequence, a D6 will be rolled for every 2 Assistant Coaches that you have. If at least one 6 is rolled, then your team will receive one free Pre-Match Preparations special play card in addition to any other cards drawn. This represent the extra training that your team receives from having all those assistant coaches.
If at least two 6s are rolled, then your team will receive one free Dirty Trick special play card instead of the Pre-Match Prep (unless your team is not allowed to get them (they get Pre-Match Prep still)). in addition to any other cards drawn. This represents that your coaches worked extra long to come up with something a little extra for this game..

Cheerleaders:
During the pre-game sequence, a D6 will be rolled for every 2 Cheerleaders that you have. If at least one 6 is rolled, then your team will receive one free Grab Bag special play card in addition to any other cards drawn. This represent the extra boost for this game that the Cheerleaders have given you.

If at least two 6s are rolled, you will receive a Random Event special play card instead of a Grab Bag Card. This represents the fact that word of the antics of your cheerleaders have made this a "must-see" match and bigger matches have larger twists of fate.

Public Relations Agents:
During the POST game sequence, you can spend 100,000 gold to hire a highly trained Public Relations Agent who will hype your team and generate renewed interest. This will allow you to add 1 to your fan factor permanently. This change is immediate and then the Agent moves on. You can only hire one Agent to work for you during each Post Game.