Subj: [BBOWL-L] Big Guys and Points Values Hello to all, Just a quick message to say that I haven't forgotten my promise to try and come up with some new rules for Big Guys - I just haven't had a chance to get round to it yet (may be this weekend?!?). However I wanted to say how interesting and useful I've found the material which has been posted to the list about this subject. In particular the suggestions for some new 'negative skills' were very handy, as were the stat's for 'starting Big Guys' by John Parsons. Moving on, a few of you have expressed an interest in my revealing how the cost for players was caculated. Here's how you do it. STARTING VALUE All models start with 5 points, to which is added the following: MOVEMENT MA2 = -3; MA3 = -4; MA4 = -2; MA5 = -1; MA6 = 0; MA7 = +2; MA8 = +3 STRENGTH +/- ((ST-3) * 3) _plus_ a further 3 points if the ST>3 _plus_ yet another 3 points if ST>6 AGILITY +/- ((AG-3) * 2) ARMOUR AV6 = -3; AV7 = -2; AV8 = 0; AV9 = 1; AV10 = 3 SKILLS & THINGS +2 per skill/mutation/etc COST IN GPS Right, having got the points value you can convert it into a cost for the player. If the points value is 10 or less, then the players value is: GPS = pts * 10,000 If the points value of the player is 11 or more, then the players value is : GPS = 100,000 + ((points-10) * 5,000) THEN FUDGE IT!!!! Once you've got a starting value, playtest it to make sure it's right. THIS IS VERY IMPORTANT! I never, _ever_, assume that the points value generated by one of my formulas will be anything other than a starting place. There are just too many variables involved in a game for any simple mechanical system like this to generate a 'true' value for a player - the good old 'Mk1 human brain' and a whole bunch of play-testing is what's needed to come even close to such a thing! In particular, note that some skills are a lot more useful than others. For example, I generally count Block as 1.5 or 2 skills in the above calculations, and there are other skills which are equally as valuable, and some which need to be down-graded. Finally, please not that the values generated by the mail-order trolls for their rookie Big Guys and new Star Players where based on pure guess-work and _didn't_ use my formulas. If anybody can be bothered it might be interesting to work them out properly and send an updated set of values to the list : ) That's all for now. Have fun with those calculators... Jervis *Disclaimer* This stuff is just our own opinions - it ain't official until it's in print!