GenCon Bowl 2007 in-game rules

The GenCon Bowl is THE big Blood Bowl tournament in USA and Canada.  It is held in Indianapolis, Indiana.  This year the

tournament will be all day on Friday (8 am to 5:30 pm), August 17th, and (8am to 1 pm) on Saturday, August 18th.

 

In order to play at the GenCon Bowl you need to sign up to attend GenCon for at least Friday and Saturday.

Go to GenCon Indy Information, Location, and Sign-up. Here you'll be able to register for GenCon AND then you need to register for the Blood Bowl event which will be held on Friday and Saturday.  I STRONGLY recommend pre-registration for GenCon OR getting your badges and event tickets on Thursday night. The Blood Bowl tournament registration on Friday starts at 8 am and ends at 9 am.  First game starts at 9 am and if you try and sign up Friday morning for GenCon and the tournament there is a good chance you'll show up late for round 1.  I'll let you play if an even number of late folks show up or if the odd-man player is available ... but do yourself a favor and pre-register for everything.

 

The Rules will be using the LRB 5.0 http://www.specialist-games.com/assets/LivingRulebook5.pdf to download the Living Rulebook 5.0 if you do not have it.

 


1) Rule Settings to the LRB 5.0 for this tournament:

a)  All inducements can be purchased as permanent parts of the team roster other than Mercenaries or Special Play Cards.

b) Halfling teams can purchase the Master Chef for 50k.

c) Goblin teams can purchase Bribes for 50k.

d) The Slann team will be allowed for this tournament but games against or with this team will not count for NAF ranking points.

The Slann roster is:

0-16 Lineman 60k 6/3/38 - Leap, Very Long Legs  - General

0-4 Catchers 80k 7/2/4/7 - Diving Catch, Leap, Very Long Legs - General, Agility

0-4 Blitzers 110k 7/3/3/8 - Diving Tackle, Jump Up, Leap, Very Long Legs - General, Agility, Strength

0-1 Kroxigor 140k 6/5/1/9 - Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull - Strength

Rerolls - 50k

Star Players allowed :  Helmut Wulf, Hemlock, Morg 'n' Thorg, Slibli


2) Tournament Rounds, Team Set-up, and Skills.  The tournament will be 5 rounds of Swiss. Starting team will be 1,000,000. You will allowed your choice of giving 2 players each a normal skill or one player a doubles roll skill or mutation after rounds 1 and 3. After round 2 and 4, you will be allowed to give one player a normal skill. A player may not be given more than one new skill/trait during the entire tournament. All casualties that have been inflicted on your team, including death, are wiped away at the end of the game. In other words the team resets after every game. Skills accrued through the tournament will not be lost, even if the player dies. Note: Apothecaries are still useful for bringing back injured players during the game.

3) Dice: You will be given a set of D6 dice at the beginning of the tournament. You must use these D6 unless BOTH players agree to use a different set of dice owned by one of the players. Before each game you and your opponent both agree to use ONLY ONE set of D6 dice and one set of 3 Block Dice from one of the players for the entire game ... the other player puts his dice away where they cannot be used. If you cannot agree on the dice to be used, a referee will decide by rolling for it. If you are superstitious about people touching your lucky dice ... the tournament would like to suggest that you bring a different set of dice to the tournament that you don't care if other people touch as this rule will be enforced.

4) SCORING:
GAMES:

Win:  55 points
Tie:  35 points
Loss: 10 points

Blow out bonus (Won by 2+ points) = +10

Keeping it close bonus (Lost by only 1 point) = +10
Smackdown bonus (Caused 2+ casualties than opponent) = +10
Beat 'em up good (Caused one casualty more than opponent) = +5

(note: Casualties ONLY from blocking will count for the above bonuses and towards the Most Casualty award)

SPORTSMANSHIP:

At the end of the tournament, coaches will award sportsmanship rankings to their opponent.  Each coach should give one and ONLY one of the five players he played against a 1 rating for sportsmanship as the best sportsman of his five opponents.  Players may also award a 3 rating to players who were poor sportsmen.  You do not have to award any 3 rating if you do not feel any players desire it and likewise you may award more than one 3 rating if you had more than one poor sportsman opponent (excessive use of 3 ratings will be questioned by tournament organizers).  All other players should receive a 2 rating for sportsmanship. Points for each of these ratings will be scored as follows:
1 -- 11 points
2 --  6 points
3 --  1 point
If you have an opponent who drops out without voting you will receive 6 points from that coach

 

5)  Prizes:  Prizes will be awarded for 1st and 2nd based on game points from the 5 matches, and a prize to the MVP coach who has the most total points (game+sportsmanship+painting).   Prizes will also be given for Best Sportsman, Best Painted, Most Touchdowns, Most Casualties, and Stunty Cup. The Stunty Cup is the highest placing team not winning another award whose team was one of the following teams: Halfling, Goblin, Ogre, or Lizardmen with no Saurus players.

 

6)  Schedule for Events for GenCon Bowl:

FRIDAY

8-9 Register

9-11 Game 1

11-11:30 Break

11:30-1:30 Game 2

1:30-3:30 Lunch

3:30-5:30 Game 3

 

SATURDAY

8-10 Game 4

10-10:30 Break

10:30-12:30 Game 5

1:00 Awards

 

7)  REFEREES

We do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games of Blood Bowl, both because the huge number of variables involved in the game make it just about impossible for the rulebook to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.  Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!

 

If you really want a Referee to sort out a rules question, then you are free to call one over, and our Referees may intervene if they see an argument. Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:

1. They will show you the rule in its relevant place in the rulebook.

2. To roll a D6 to sort out any rules problems not solved by the above. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favour will be asked to desist or suffer the consequences.

 

Referees will have a simple card system to adjudicate this kind of ruling: 

YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged. In addition, 50 points will be taken from a booked player's Tournament totals.  

RED: A Red Card will be shown to the player(s) and their player number and name logged. In addition, 100 points will be taken from a booked player's Tournament totals.

 

The decision of the Chief Referee is final, and no discussion will be entered into. Arguing with the Chief Referee following a decision will be a RED CARD offence.