GenCon Bowl 2005 information and rules:

First and foremost

Jervis Johnson the creator of the game will be attending this year!

Come say hi to Jervis and throw down this year in the largest Blood Bowl touranment in North America!

Okay that said ... this is THE big tournament in USA and Canada. It is held in Indianapolis, Indiana. This year the tournament will be all day on Friday (8 am to 5:30 pm), August 19th, and (8am to 1 pm) on Saturday, August 20th.

In order to play at the GenCon Bowl you need to sign up to attend GenCon for at least Friday and Saturday. Go to GenCon Indy Information, Location, and Sign-up. Here you'll be able to register for GenCon AND then you need to register for the Blood Bowl event which will be held on Friday and Saturday. I STRONGLY recommend pre-registration for GenCon OR getting your badges and event tickets on Thursday night. The Blood Bowl tournament registration on Friday starts at 8 am and ends at 9 am. First game starts at 9 am and if you try and sign up Friday morning for GenCon and the tournament there is a good chance you'll show up late for round 1. I'll let you play if an even number of late folks show up or if the odd-man player is available ... but do yourself a favor and pre-register for everything.

The Rules will be using the LRB 4.0. See to download the Living Rulebook 4.0 (from the Living Rulebook link) if you do not have it.

If you have any questions about the tournament please feel free to email me at

1) Rule Changes to the LRB 4.0 for this tournament:

a) Dirty Player will be +1 to EITHER AV or Inj for fouling

b) Injury Time will be on a kickoff result of 3. Get the Ref on a 2.

2) Tournament Rounds, Team Set-up, and Skills. The tournament will be 5 rounds of Swiss. Starting team will be 1,000,000. You will allowed your choice of giving 2 players each a normal skill or one player a doubles roll skill or mutation after rounds 1, 3, and 5. After round 2 and 4, you will be allowed to give one player a normal skill. A player may not be given more than one new skill/trait during the entire tournament. All casualties that have been inflicted on your team, including death, are wiped away at the end of the game. In other words the team resets after every game. Skills accrued through the tournament will not be lost, even if the player dies. Note: Apothecaries are still useful for bringing back injured players during the game.

3) Dice: You will be given a set of D6 dice at the beginning of the tournament. These will be the ONLY D6 dice usable for the tournament. Before each game you and your opponent both agree to use ONLY ONE set of D6 dice and one set of 3 Block Dice from one of the players for the entire game ... the other player puts his dice away where they cannot be used. If you cannot agree on the dice to be used, a referee will decide by rolling for it. If you are superstitious about people touching your lucky dice ... the tournament would like to suggest that you bring a different set of dice to the tournament that you don't care if other people touch as this rule will be enforced.

4) Wizards: 150k for a Wizard or a Dwarven Runesmith. Halflings get the Master Chef for free and can purchase additional Chef rolls for 80k each as a permanent increase to the Chef's abilities. Undead and Necromantic teams get their Necromancer for free, but may not purchase a normal wizard. Khemri teams may not have a wizard.

5) Star Players: Star Players will be allowed for the higher purchase price listed in the LRB 4.0 as part of teams. If you have questions on price please email the tournament director.

6) Miniatures: You will be allowed to use non-GW miniatures. HOWEVER, the figures MUST be READILY identifiable as their positions as determined by the head referee or his assistants. All miniatures must be painted with a minimum of 2 colors and the bases must be decorated or painted or you will not be allowed to play. Also mutations and weapons if you plan on having them on your team ... you MUST have a figure that clearly shows the mutation to take it. You cannot give Claw to a Skaven Storm Blitzer if you don't have a football geared ratman with a Claw for a hand.


Win = 55 points

Tie = 35 points

Loss = 10 points

Blow out bonus (Won by 2+ points) = +10

Keeping it close bonus (Lost by only 1 point) = +10
Smackdown bonus (Caused 2 or more casualties than opponent) = +10
Beat 'em up good (Caused one casualty more than opponent) = +5

+3 Based: All the bases in the team (including coaching staff) are painted and textured in some manner. The baseline for texture is flock as a minimum. Just being painted green is not enough!

+3 Painted: The team is painted, all models have at least 3 colors on them. Different colors should be used for different areas. Undercoats must not be visible.

+3 Detailed: All models have had the details of the model painted in a variety of colors or with noticeable effects. This can be shading or highlighting, or 'black-lining' etc. This discriminates between the merely painted team and the team that has had attention paid to it.


+6 Representative: All models on the team are representative of the race and position that they are meant to portray. Extra weapons that are not part of a finished and painted figure should be removed. This does not mean that you must use official Blood Bowl miniatures. Only that an Ogre should look like an Ogre, a Dwarf should look like a Dwarf and so on.

Important: For all 4 of the above ... In order to get the full points for a category all the models in the team must fulfill the criteria. If even one fails, the points can't be scored.

The team voted best overall painted team by the coaches playing in the tournament over lunch the first day will receive an extra 5 Painting points. The head referee and his assistants will choose the teams eligible for this voting during registration without ability to appeal their decisions. You must have painted your own team to be eligible for the best painted voting (however, teams painted by another person can still earn the full 15 normal painting points).


At the end of the tournament, coaches will rank players from most to least sporting with a 1 being most sporting and a 5 being least ... points for each of these 5 votes will score points as follows:

1st -- 14 points
2nd -- 11 points
3rd -- 8 points
4th -- 5 points

5th -- 2 points
If you have an opponent who drops out without voting you will receive 8 points from that coach. In addition, your highest score and your lowest score of your 5 votes will be halved for your point total. So a maximum of 56 points are allocated to Sportsmanship.

9) Prizes: Prizes will be awarded for 1st and 2nd based on game points from the 5 matches, and a prize to the MVP coach who has the most total points (game+sportsmanship+painting). Prizes will also be given for Best Sportsman, Best Painted, Most Touchdowns, Most Casualties, and Fewest Touchdowns Allowed.

10) Schedule for Events for GenCon Bowl 2005:


8-9 Register

9-11 Game 1

11-11:30 Break

11:30-1:30 Game 2

1:30-3:30 Lunch

3:30-5:30 Game 3



8-10 Game 4

10-10:30 Break

10:30-12:30 Game 5

12:30-1:00 Awards



All Teams must be rookie teams with a starting value of 1,000,000 gold pieces. All models must be

painted this means more than an undercoat! In fact the models must have a minimum of 2 different colors and the bases must be flocked/decorated or at a minimum painted or you will not be allowed to enter the tournament (NO EXCEPTIONS!!!)


All the official teams from the LRB 4.0 will be allowed. No other teams are allowed. Teams must be written out on the official Blood Bowl team roster pad or some source that creates easily readable sources such as the excel team roster available from the resources section of You MUST bring two copies, give one to the officials at registration and keep the other for your own reference. Make sure your team is correct as team rosters will be checked and any mistakes (even if not deliberate) will result in that player getting a yellow card.



The primary purpose of our Tournament is to get together for the weekend, so that we can play our favourite game and meet other players who share our interests. Finding 'champion players' of our games is a by-product of this, and we're really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.


This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games of Blood Bowl, both because the huge number of variables involved in the game make it just about impossible for the rulebook to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!


If you really want a Referee to sort out a rules question, then you are free to call one over, and our Referees may intervene if they see an argument. Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:

1. They will show you the rule in its relevant place in the rulebook.

2. To roll a D6 to sort out any rules problems not solved by the above. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favour will be asked to desist or suffer the consequences.


Referees will have a simple card system to adjudicate this kind of ruling: 

YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged. In addition, 50 points will be taken from a booked player's Tournament totals.  

RED: A Red Card will be shown to the player(s) and their player number and name logged. In addition, 100 points will be taken from a booked player's Tournament totals.


The decision of the Chief Referee is final, and no discussion will be entered into. Arguing with the Chief Referee following a decision will be a RED CARD offence.