Recommended GenCon Bowl 2004 rules:
1) A new version of Take Root will be used:
Before taking any action roll a D6. On a 2, the player may take his action as normal. On a 1, the Player "takes root", and his MA is considered 0 until a touchdown is scored or the half ends, or he is knocked over (and no, players from his own team may not try and Block him in order to try to knock him over!). A player that has taken root may not Go For It, be pushed back for any reason, or use any skill/trait that would allow him to move out of his current square. The player may block adjacent players without follow-up.
2) Pro will be a General skill
3) The Chaos Cup will be allowing the current experimental Vampire and Ogre teams to play. The vampire team will not be allowed to have the Head Coach play (only purchase Count Luthor). So that all 18 official teams and the 2 experimental allowed for 20 total.
Rules for Ogre team:
0-12 Ogre 120,000 5 5 2 9
Mighty Blow Thick Skull, Throw TeamMate, Bonehead --- Strength
0-6 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty --- Agility
Rules for Vampire team:
0-12 Thrall 40,000 6 3 3 7 --- General
0-6 Vampire 110,000 6 4 4 8
Hypnotic Gaze, Regenerate, Bloodthirst --- General, Agility, Strength
Apothecary can only be used on Thralls if purchased
New Racial Characteristic and Rules:
This player must occasionally feed on the blood of the living. At the start of any action where the player is not stunned, roll a D6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood. The player's team loses the declared action for that turn and the player must instead make a Move Action. If the player finishes moving standing adjacent to a player from his own team, immediately roll for injury on that player (the injury will not cause a turnover unless the player was holding the ball). If the player does not finish moving next to another player from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover (if he was holding the ball it bounces once from the final square of his movement.) Even if the player falls over from a failed dodge, leap, or go for it or for any other reason he still runs (or crawls) off the pitch to the Reserves box. If the player is Knocked Out or Injured before they leave the field then they should be placed in the appropriate box of the Dug Out instead of being placed in the Reserves box. Note that the player is allowed to pick up the football or do anything else they could normally do while taking a Move action, but must end the move standing next to another player from their team to avoid having to leave the field. The Move action is not considered ended until after the OFAB player has left the pitch or injured a team-mate.
4) All player BIG GUYs will be treated as having Strength only skill access (instead of their normal General/Strength access). In ADDITION, Bull Centaurs and Mummies will have Strength only access for the tournament as well instead of their normal General/Strength access.
5) The tournament will be 4 rounds of Swiss. Starting team will be 1,000,000. You will allowed your choice of giving 2 players each a normal skill or one player a doubles roll skill or mutation after rounds 1 and 3. After round 2, you will be allowed to give one player a normal skill. A player may not be given more than one new skill/trait during the entire tournament. All casualties that have been inflicted on your team, including death, are wiped away at the end of the game. In other words the team resets after every game. Skills accrued through the tournament will not be lost, even if the player dies. Note: Apothecaries are still useful for bringing back injured players during the game.
6) Dice: Before each game you and your opponent both agree to use ONLY ONE set of dice for the entire game ... the other player puts his dice away where they cannot be used. If you cannot agree on the dice to be used, a referee will decide by rolling for it. If you are superstitious about people touching your lucky dice ... the tournament would like to suggest that you bring a different set of dice to the tournament that you don't care if other people touch as this rule will be enforced.
7) Wizards: 150k for a Wizard or a Dwarven Runesmith. Halflings get the Master Chef for free and can purchase additional Chef rolls for 60k each as a permanent increase to the Chef's abilities. Undead and Necromantic teams get their Necromancer for free, but may not purchase a normal wizard. Khemri and Vampire teams may not have a wizard.
8) Minatures: You team must contain only Games Workshop (GW) miniatures either Blood Bowl or converted from another GW, Marauder, or Citadel range. All miniatures must be painted with a minimum of 2 colors and the bases must be decorated or painted (at least green) or you will not be allowed to play. Also mutations if you plan on having them on your team ... you MUST have a figure that clearly shows the mutation to take it. You cannot give Claw to a Skaven Storm Vermin if you don't have a football geared ratman with a Claw for a hand.
Win = 55 points
Tie = 35 points
Loss = 10 points
Blow out bonus (won by 2+ points) = +10 points
Keeping it close bonus (lost by 1 point) = +10
Smackdown bonus (Caused more casualties) = +10 points
Give and take (tied for casualties) = +5 points
+3 Based: All the bases in the team (including coaching staff) are painted and textured in some manner. The baseline for texture is flock as a minimum. Just being painted green is not enough!
+3 Painted: The team is painted, all models have at least 3 colors on them. Different colors should be used for different areas. Undercoats must not be visible.
+3 Detailed: All models have had the details of the model painted in a variety of colors or with noticeable effects. This can be shading or highlighting, or 'black-lining' etc. This discriminates between the merely painted team and the team that has had attention paid to it.
+6 Representative: All models on the team are representative of
the race and position that they are meant to portray. Extra weapons that are
not part of a finished and painted figure should be removed. This does not mean
that you must use official Blood Bowl miniatures. Only that
an Ogre should look like an Ogre, a Dwarf should look like a Dwarf and so on.
Important: For all 4 of the above ... In order to get the full points for a category all the models in the team must fulfill the criteria. If even one fails, the points can't be scored.
The team voted best overall painted team by the coaches playing in the tournament over lunch the first day will receive an extra 5 Painting points. The head referee and his assistants will choose the teams eligible for this voting during registration. You must have painted your own team to be eligible for the best painted voting (however, teams painted by another person can still earn the full 15 normal painting points).
SPORTSMANSHIP: At the end of the tournament, coaches will rank players from most to least sporting with a 1 being most sporting and a 4 being least ... points for each of these 4 votes will score points as follows:
1st 13 points
2nd 10 points
3rd 6 points
4th 3 points
If you have an opponent who drops out without voting you will receive 8 points from that coach.
10) The rules for Star Players
Rule 1: If two of the same stars show up for a game, neither star will play. Note STARs do not have positions at all, so a Human team can have 4 Blitzers and Griff, or a Halfling team could have 2 Treemen and Deeproot.
Clarifications ... Goblin teams still have to pay double the listed price to bring either Morg or Varag on their teams. Halflings must pay double to take Morg.
Rule 2: The Star Players have new costs and team assignments for that must be used for the Chaos Cup:
-- Bomber Dribblesnot Orc or Goblin 80,000
-- Count Luthor von Drakenborg ... Human, Necromantic, Undead, or Vampire ... 350,000
-- Deeproot Strongbranch ... Halfling or Wood Elf ... 250,000
-- Fungus the Loon
-- Grashnak Blackhoof ... Chaos or Chaos Dwarf ... 320,000
-- Griff Oberwald ... Human ... 360,000
-- Grim Ironjaw ... Dwarf ... 220,000
-- Hakflem Skuttlespike ... Skaven ... 230,000
-- Headsplitter ... Skaven ... 350,000
-- Horkon Heartripper
-- Hthark the Unstoppable ... Chaos Dwarf ... 340,000
-- Jordell Freshbreeze ... Elf or Wood Elf ... 230,000
-- Lord Borak the Despoiler ... Chaos ... 250,000
-- Mighty Zug ... Human ... 180,000
-- Morg `N Thorg ... ANY team may take Morg `N Thorg ... 420,000
-- Nobbla Blackwort
Orc, Goblin, or Chaos
-- Prince Moranion ... Elf or High Elf ... 190,000
-- Ramtut III ... Khemri, Necromantic, or Undead ... 360,000
-- `Ripper Bolgrot ... Orc, Goblin, or Chaos ... 200,000
-- Scrappa Sorehead
Orc, Goblin, or Chaos
-- Silibili ... Lizardman ... 240,000
-- Thrud the Barbarian ... Any team may take Thrud ... 100,000
-- Varag Ghoul-Chewer ... Goblin or Orc ... 250,000
-- Zara the Slayer ... Amazon, Dwarf, Norse, or Human ... 270,000
Clarification: Zara's Stakes will effect ANY player on a Khemri, Necromantic, Undead, or Vampire team.
Thank you for participating in the 2004 GenCon Bowl. You are playing for the honour of your team being named the 2nd GenCon Champion since Blood Bowl was resurrected with the Living Rule Book rules.
You need to register with http://www.GenCon.com to get into the tournament.
If players fail to show for the tournament, you may be able to use Generic GenCon tickets to enter the tournament, but I highly dont recommend trying to get into the tournament this way. Confirmed registration through the GenCon website is the only guaranteed way to be one of the 120 coaches for this tournament.
Competitors are advised that from the moment of entry into the event the decisions of all Judges, Referees and members of Games Workshop staff regarding the fair adjudication of the Tournament rules, and all issues of health and safety, are final. No discussions will be entered into once a decision is taken. This applies to rules adjudications, the scores applied for any category of the Tournament, painting judging, and any issues that require the cooperation of the competitors. Once the Tournament results are published, we cannot alter them in any way. Any breach of this will be considered a Red Card offence at the
If you have any questions regarding the event then please email: email@example.com
with GenCon Tournament in the subject heading
You should receive an entry ticket to the tournament from GenCon, you HAVE to have this ticket to get into the tournament. Again, generic ticket use might be possible if registered players fail to show.
THINGS YOU NEED TO BRING
Your GenCon entry ticket & this rules pack
Your PAINTED team
Three copies of your team roster
Blocking dice, D6 and D8 dice
Throw-in, Scatter and Pass templates
Turn Markers, Reroll Counters, and a game ball.
Living Rule Book (LRB) 2.0 print-out or Blood Bowl Handbook
A Blood Bowl pitch (if possible), I will try to have some extras but dont plan on it
Pen & paper
Your NAF number (if you have one). This tournament is NAF sanctioned. If you want to join the NAF BEFORE the tournament, go to http://www.bloodbowl.net
THINGS YOU NEED TO SORT OUT
Accommodation for the night(s) of GenCon. Unless you have money to burn, on the hotels recommended at GenCon.com, I recommend finding a close Red Roof Inn, Motel 6, or Days Inn.
Some spending money, its GenCon . Youll need it!
Transport to and from the event.
The tournament will
be held at GenCon in
For more detailed information, go to http://www.gencon.com for the event.
You must sign up for at least a 2 day pass to GenCon which you can to at any time at the above web link through June 27th. Registration for the Blood Bowl tournament will begin April 14th at the GenCon website but you must have registered for GenCon before you can register for the tournament. There will be 120 slots reserved for the tournament.
Entry and Registration Game 4
10.00am-Noon Game 1 11am-Noon Break & results worked out
Noon-1.00pm Lunch Break Noon-12:30pm Awards
Game End of tournament
Please be on time for registration, you HAVE to be ready to begin by , NO LATER! As you can see the timetable is quite tight so I would ask that you play at a brisk pace. If your opponent is taking along time for his turn then remind him that the four minute rule is in play. The schedule is subject to change if the event organisers need to.
The Tournament is played over Friday and Saturday. You will participate in a series of four games. After each game you will play against a different opponent. In the first round, players will be matched randomly against an opponent. After that, in each round the two players in 1st and 2nd place (based on their points for coaching) will play each other, the players in 3rd and 4th place will play each other, the players in 5th and 6th place will play each other, and so on. The only exception is that you can never play the same opponent twice; should this happen a referee will step in and sort things out so that the players face fresh opponents of a suitable calibre. This usually means moving you either up or down the tables to swap you around - it isn't THAT critical as to exactly which table you're on, as long as you play a relatively well-matched opponent. Once your opponent has been determined you will be assigned a table. The event organisers will provide no other games equipment and the players must provide all other materials. You must bring along a copy of the Blood Bowl rules, as well as copies of any material you will be using so that your opponent can check any special rules and characteristics that apply to your team.
To keep on schedule, we would appreciate it if you could play at quite a brisk pace with no time wasting please!
Each player has a special results card. Once you've finished your game, you must fill in the card and then hand it in at the information desk. It is important you fill all the information in as this will decide your ranking and ultimately the winner of the Tournament. Your results will then be entered into the tournament database.
As well as the Blood Bowl winner and 2nd place, other prizes will be awarded for Best Sportsman, Best Painted Team, Most Touchdowns, Fewest Touchdowns Allowed, and Most Casualties Caused. VERY Special thanks to GW Fanatic-UK, Games Workshop US, Blood-Bowl.net, ChaosMailOrder.com, and The Bitter Blood Bowl League of Tampa, FL for providing all support and prizes for this tournament.
THE TOURNAMENT RULES
The rules from the latest edition of the Living Rulebook (available free from www.BloodBowl.com) are to be used unless specifically stated below. All Teams must be rookie teams with a starting value of 1,000,000 gold pieces. All models must be
painted this means more than an undercoat! In fact the models must have a minimum of 2 different colors and the bases must be flocked/decorated or at a minimum painted or you will not be allowed to enter the tournament (NO EXCEPTIONS!!!)
Only the official teams as of the 2003 rules review AND the Ogre and Vampire teams may be entered. To clarify so there is no doubt these are: Human, Orc, Dwarf, High Elf, Skaven, Dark Elf, Chaos, Undead, Chaos Dwarf, Goblin, Halfling, Wood Elf, Norse, Lizardman and Amazon. With Ogres and Vampires allowed as well.
No other teams are allowed. Teams must be written out on the official Blood Bowl team roster pad or the excel team roster available from the resources section of
You must bring two copies, give one to the officials at registration and keep the other for your own reference.
Make sure your team is correct as team rosters will be checked and any mistakes (even if not deliberate) will result in that player getting a yellow card.
The primary purpose of our Tournament is to get together for the weekend, so that we can play our favourite game and meet other players who share our interests. Finding 'champion players' of our games is a by-product of this, and we're really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.
This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games of Blood Bowl, both because the huge number of variables involved in the game make it just about impossible for the rulebook to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rulebook as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves!
If you really want a Referee to sort out a rules question, then you are free to call one over, and our Referees may intervene if they see an argument. Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:
1. They will show you the rule in its relevant place in the rulebook.
2. To roll a D6 to sort out any rules problems not solved by the above. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favour will be asked to desist or suffer the consequences.
Referees will have a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged. In addition, 50 points will be taken from a booked player's Tournament totals.
RED: A Red Card will be shown to the player(s) and their player number and name logged. In addition, 100 points will be taken from a booked player's Tournament totals.
The decision of the Chief Referee is final, and no discussion will be entered into. Arguing with the Chief Referee following a decision will be a RED CARD offence